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RaidGuild Cohort 16

Complete

Arcade Alchemy: Old Mechanics, New Tools

A free, mostly async one-month build challenge. Remix a classic game mechanic with modern AI-assisted tools, share your process, and show a playable creation at RaidGuild Demo Day.

Oct 5, 2026 - Nov 4, 2026

RaidGuild Cohort 16 schedule

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What we are exploring

Classic game mechanics still spark curiosity: ragdolls, falling sand, soft bodies, destructible worlds, and other playful experiments. This cohort invites builders to revisit one of those ideas, combine it with modern AI-assisted development, and create a surprising new playable experience. The finished demos and build notes will help RaidGuild learn in public and show what small teams can make.

Starter topics

Ragdoll and motion

Revisit floppy characters, momentum, collisions, or surprising physical reactions. Make the movement fun to watch and play.

Falling sand and particle worlds

Remix powder-game systems: materials that fall, flow, burn, grow, or react in unexpected ways.

Soft bodies and jelly physics

Build squishy creatures, elastic obstacles, or tactile worlds with a new visual or gameplay twist.

Your forgotten favorite

Choose another memorable mechanic, from destructible terrain to physics toys, and explain the fresh idea you will add.

Program details

The opening: October 5–6

Meet the group, learn how RaidGuild works, explore the theme, and choose a mechanic with one clear twist. The first two days provide the live orientation; participants can catch up from the written brief.

Build mostly async: October 7–30

Make a small playable prototype, share a progress clip or post, and trade feedback. A member knowledge-sharing session may be offered during the build; progress does not depend on attending it.

What to submit

By October 30, share a playable link, a 60–90 second gameplay video, and a short build note covering your inspiration, tools, challenges, and what you changed. Teams are welcome; one project counts as one demo.

Demo Day: November 4

Show the game, explain the twist, and talk about what you learned. We are aiming for five or six active builders and a compact showcase. Two small demo awards are being considered; amounts and judging details will be confirmed before submissions close.

Recent games and interactive studies

Explore games, physics toys, and interactive studies added to the Portal and shared artifact host from September 19 to October 19, 2026. Use these examples as inspiration for mechanics, controls, atmosphere, and small playable experiments. This collection includes related Guild work; inclusion does not imply a cohort submission or competition entry.

Cohort context and work

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Ink / Flight — My Head Spins

An interactive ink-wash music study with a murmuration, animated birds, and a hand-drawn country road.

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Neon Drop

Drop bouncing balls into a rotating neon prize deck, build your arcade roguelite, and collect spectacular cosmetic effects in this RaidGuild game.

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Housefly Study — Field Notes 01

A small Three.js study of a housefly moving through a webpage. Tune its turns, speed, attraction, and response to your cursor.

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Puddle — Gathering Garden

Guide a living puddle through seven floating gardens. Gather flesh, absorb gems, cast tendrils, shape your own levels, and descend the tower to Soft Signal.

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Sand Drop

An interactive falling-sand material lab for combining sand, water, fire, plants, lava, acid, and other elements.

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Jelly Garden

An interactive soft-body physics playground where you can stretch, bounce, and tune a garden of jelly creatures. keep uppy toy, beat your high score

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Raid Survivor

Choose a champion, survive the vault’s hordes, and build powerful weapon combinations in this single-player RaidGuild arcade shooter.

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Ragdoll Lab

Interactive Three.js ragdoll physics study: drop Vitalik, Goatman, or a mannequin through Plinko, a bowling pileup, free drop, or stairs.

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Brewers Rendezvous

Standalone artifact: a personal, playable walk through the 2026 Colorado Brewers Rendezvous in Riverside Park, Salida.

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Lunar Republic

Standalone playable prologue: run a lunar catapult station, establish a supply route with Port Azure, and work toward lunar independence.

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RaidGuild Radio

Standalone artifact: a slow desert cockpit journey with changing skies, ambient controls, and an endless six-song radio playlist.

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RaidGuild: The Last Mile

Standalone artifact: a two-room point-and-click RaidGuild adventure about finding your way to the guild, meeting a maker, and mending a stranded walker.

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Mini RC Racers

Top-down pixel-art RC racing against AI drivers, with a leaderboard.

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Ragdoll Bowling

A ragdoll bowling physics game.

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Wall / Rise — Rewind

An interactive wall that rises, breaks, and rebuilds to music.

Full schedule

No upcoming cohort sessions are published yet.

Past sessions and artifacts