Ragdoll and motion
Revisit floppy characters, momentum, collisions, or surprising physical reactions. Make the movement fun to watch and play.
RaidGuild Cohort 16
CompleteRetro game mechanics, reimagined
A free, mostly async one-month build challenge. Remix a classic game mechanic with modern AI-assisted tools, share your process, and show a playable creation at RaidGuild Demo Day.
Oct 5, 2026 - Nov 4, 2026
Classic game mechanics still spark curiosity: ragdolls, falling sand, soft bodies, destructible worlds, and other playful experiments. This cohort invites builders to revisit one of those ideas, combine it with modern AI-assisted development, and create a surprising new playable experience. The finished demos and build notes will help RaidGuild learn in public and show what small teams can make.
Revisit floppy characters, momentum, collisions, or surprising physical reactions. Make the movement fun to watch and play.
Remix powder-game systems: materials that fall, flow, burn, grow, or react in unexpected ways.
Build squishy creatures, elastic obstacles, or tactile worlds with a new visual or gameplay twist.
Choose another memorable mechanic, from destructible terrain to physics toys, and explain the fresh idea you will add.
Meet the group, learn how RaidGuild works, explore the theme, and choose a mechanic with one clear twist. The first two days provide the live orientation; participants can catch up from the written brief.
Make a small playable prototype, share a progress clip or post, and trade feedback. A member knowledge-sharing session may be offered during the build; progress does not depend on attending it.
By October 30, share a playable link, a 60–90 second gameplay video, and a short build note covering your inspiration, tools, challenges, and what you changed. Teams are welcome; one project counts as one demo.
Show the game, explain the twist, and talk about what you learned. We are aiming for five or six active builders and a compact showcase. Two small demo awards are being considered; amounts and judging details will be confirmed before submissions close.
Explore games, physics toys, and interactive studies added to the Portal and shared artifact host from September 19 to October 19, 2026. Use these examples as inspiration for mechanics, controls, atmosphere, and small playable experiments. This collection includes related Guild work; inclusion does not imply a cohort submission or competition entry.
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An interactive ink-wash music study with a murmuration, animated birds, and a hand-drawn country road.
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Drop bouncing balls into a rotating neon prize deck, build your arcade roguelite, and collect spectacular cosmetic effects in this RaidGuild game.
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A small Three.js study of a housefly moving through a webpage. Tune its turns, speed, attraction, and response to your cursor.
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Guide a living puddle through seven floating gardens. Gather flesh, absorb gems, cast tendrils, shape your own levels, and descend the tower to Soft Signal.
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An interactive falling-sand material lab for combining sand, water, fire, plants, lava, acid, and other elements.
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An interactive soft-body physics playground where you can stretch, bounce, and tune a garden of jelly creatures. keep uppy toy, beat your high score
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Choose a champion, survive the vault’s hordes, and build powerful weapon combinations in this single-player RaidGuild arcade shooter.
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Interactive Three.js ragdoll physics study: drop Vitalik, Goatman, or a mannequin through Plinko, a bowling pileup, free drop, or stairs.
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Standalone artifact: a personal, playable walk through the 2026 Colorado Brewers Rendezvous in Riverside Park, Salida.
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Standalone playable prologue: run a lunar catapult station, establish a supply route with Port Azure, and work toward lunar independence.
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Standalone artifact: a slow desert cockpit journey with changing skies, ambient controls, and an endless six-song radio playlist.
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Standalone artifact: a two-room point-and-click RaidGuild adventure about finding your way to the guild, meeting a maker, and mending a stranded walker.
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Top-down pixel-art RC racing against AI drivers, with a leaderboard.
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A ragdoll bowling physics game.
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An interactive wall that rises, breaks, and rebuilds to music.
No upcoming cohort sessions are published yet.